Posts tagged server
The decision has been made to discontinue the DayZ Mod Server. It was an interesting adventure and we are thankful for all the loyal players that we gained during the time we maintained it, but based on the decline in server population, the lack of interest within the immediate DI group and the admins not having time available to enhance the server to a level that would please the players, the cost of keeping it could not be justified.
We apologize to anyone who may be disappointed and we hope you stay in touch with DI since this will be far from the last server we will host or game we will play as a group. There is also the prospect of the DayZ Standalone that may gain some consideration when it emerges into and out of alpha. Given the changes advertised thus far in the Dev Blogs, there is a lot of attributes that the mod lacked and that from an admin point were difficult to add and maintain as the mod was updated. If these features release as part of the core game/server it may be worth looking at hosting a server once again.
Keep in mind, DI is still a very active group and we so play a variety of games and are more than happy to welcome all to come join us. Leave us a comment via here, Facebook, Google+, Twitter or email and we would be happy to discuss joining us in our gameplay.
Thanks for the understanding and happy gaming....
Digital Insanity has now added a Feed The Beast server for advanced Minecraft game play. This is a heavily modded, highly technical version of Minecraft with hundreds of new items and crafting recipes. Play can include things such as solar panels feeding battery banks that will power pumps that will transport items from a process unit that converts wood into coal into a chest for storage. It can get pretty wild the amount of automation that can be put together. Download the client and give it a try at http://feed-the-beast.com/
Members go here to get the server information.
Lots to be excited about and some to be leery about, I have been following this release closely and evaluating it for our own server. Be warned, it will not be immediately available anyways until Bukkit updates their side of the server files anyways, but aside from that, I struggle over the possible longer term loss of WorldEdit, one of our most flexible tools for large scale creative builds, along with quite possibly other plugins that no longer have or will have support behind them to create updates for this major change to the game world engine. WorldEdit, for example, is rumored that the developer will not be updating the plugin himself and rather is making it open source for others to do so, and that may cause significant delay in any updates.
Stay tuned for any news as the latest in relation to this update unfolds.
Looks like the people at Mojang are listening and have added many new updates that will introduce some new interesting features, most notably one we at *DI* have been looking for, increased map height. Looks like the new 1.2 version will change world heights from 128 to 256 blocks high.
Great that this will be supported on an official capacity and we are all looking forward to seeing this on our own servers given the people at Bukkit can release the server update and that our existing worlds can take advantage of this update along with the others.
Follow this link for more details.
It's been a few weeks since we last played any major Battlefield 3 and looking at the server logs, it seems it is lacking some traffic in our absence. We had some good success with the new pistol/knife setup and we need to put in some more playtime in order to help attract more to the server. We all have been distracted and it might be nice to put a few hours in to get some movement on the server to make it worth what is being put into it.