The decision has been made to discontinue the DayZ Mod Server. It was an interesting adventure and we are thankful for all the loyal players that we gained during the time we maintained it, but based on the decline in server population, the lack of interest within the immediate DI group and the admins not having time available to enhance the server to a level that would please the players, the cost of keeping it could not be justified.
We apologize to anyone who may be disappointed and we hope you stay in touch with DI since this will be far from the last server we will host or game we will play as a group. There is also the prospect of the DayZ Standalone that may gain some consideration when it emerges into and out of alpha. Given the changes advertised thus far in the Dev Blogs, there is a lot of attributes that the mod lacked and that from an admin point were difficult to add and maintain as the mod was updated. If these features release as part of the core game/server it may be worth looking at hosting a server once again.
Keep in mind, DI is still a very active group and we so play a variety of games and are more than happy to welcome all to come join us. Leave us a comment via here, Facebook, Google+, Twitter or email and we would be happy to discuss joining us in our gameplay.
So, I am still evaluating DayZ and the other versions of it that are available. Thus far, on an official regular server, I very much like the game play and difficulty of the maps, the spawns and the loot with the exception of creating a camp where it doesn't need to rely on tents and vehicles for storage.
I looked at Origins briefly and at first it seems to be very PVP in nature. The map is challenging and there is a fair share of hackers roaming the servers at the moment. I haven't had the opportunity to evaluate the base making and would like to put in more time and see if I can get past the heavy PVP and away from the hackers to give this version it's fair shake.
I have also looked at the Dayz+ mod and played shortly on an official server and immediately found that although the version was advertised as the DayZ everyone wants since it was generated on user feedback and the most notable features were the ability to build and the lack of using bushes to hide from zombies it seemed to have a lot more than that going on. I found that the zombie difficulty was way higher, with most taking 2-3 wacks with a hatchet. Loot spawns seemed no different than normal with more meds mixed in the industrial one I was on, but not once did I see building material. Then the damage/alert system is not right. I found zombies aggro with out my combat indicator flashing until they hit me and when they hit they hit hard. I would bleed easily, have a broken bone or the worst was the poisoning. Overall, not what I thought was advertised. I couldn't walk off of spawn and grab some loot without dying. Not a fan so far, but as with the original mod, it might take some getting used to.
I'd like to see what anyone else thinks and let me know if they find something they like as well.
Digital Insanity has now added a Feed The Beast server for advanced Minecraft game play. This is a heavily modded, highly technical version of Minecraft with hundreds of new items and crafting recipes. Play can include things such as solar panels feeding battery banks that will power pumps that will transport items from a process unit that converts wood into coal into a chest for storage. It can get pretty wild the amount of automation that can be put together. Download the client and give it a try at http://feed-the-beast.com/