I just ran into a link for buying game keys for really cheap, cheaper than most the main stream sources. Take a look and enjoy...
YouTube has the power to make or break a game today. Thanks to today's game vloggers, we now have chances to witness and participate in a game community for a game we don't even own. We can see the drama and excitement that comes with some of the best titles of today and at times, it drives interest in the game, or it can squelch interest.
Games such as DayZ and Battlefield have had booms in playership thanks, in part, to some very good YouTube talent that have published the best bits of gameplay and created dramatic series almost as good as a television show. Players seem to flock to these searching to be part of the story they see play out hoping to witness their own version of the story and be a part of it.
Alternatively, I think YouTube can break a brilliant game. For example, The Stanley Parable, a witty and wonderfully written game with an extremely simple premise that plays on the curiosity that makes us human and tugs at our inherit natures. Gameplay provides many chuckles as the narrator seems to get increasingly frustrated with you as a player not following along with his story, only to show a dark and strange alternative that has multiple endings based on how the player "disobeys."
Unfortunately, I never played this game, but I know very much what gameplay is like thanks to YouTube. I watched a video that followed the vlogger through the game, and I found that the game shown had me transfixed making me want to see what was next. I couldn't just stop the video and go get it myself very easily and before I knew it, the vlogger beat the game along with multiple alternatives and I then realized, if I was to get the game, there wouldn't be much more for me to witness for myself beyond what I watched on YouTube that could warrant the price to buy the game. Yes, I could also admit that thanks to the developer, the game lacked content and this could be racked up to the reason why they didn't make as much money and maybe next time they should just add more content that couldn't be witnessed in just 1 short sitting of a vlogger's video. I would hope that would be the case since games like this deserve recognition and reward to encourage them to continue to make more content. I would hope to see the writers and developers for The Stanley Parable to come out with a new title full of much more content than this game had, similar to how Portal had it's sequel released a bit heavier than the original. I would buy their next title very readily, but until then, unfortunately, I doubt I will contribute to the existing title.
The decision has been made to discontinue the DayZ Mod Server. It was an interesting adventure and we are thankful for all the loyal players that we gained during the time we maintained it, but based on the decline in server population, the lack of interest within the immediate DI group and the admins not having time available to enhance the server to a level that would please the players, the cost of keeping it could not be justified.
We apologize to anyone who may be disappointed and we hope you stay in touch with DI since this will be far from the last server we will host or game we will play as a group. There is also the prospect of the DayZ Standalone that may gain some consideration when it emerges into and out of alpha. Given the changes advertised thus far in the Dev Blogs, there is a lot of attributes that the mod lacked and that from an admin point were difficult to add and maintain as the mod was updated. If these features release as part of the core game/server it may be worth looking at hosting a server once again.
Keep in mind, DI is still a very active group and we so play a variety of games and are more than happy to welcome all to come join us. Leave us a comment via here, Facebook, Google+, Twitter or email and we would be happy to discuss joining us in our gameplay.
Thanks for the understanding and happy gaming....
Hey! Exciting stuff and I'm sure will take some getting used to, but with the need to communicate stuff within the group when our schedules don't always match up, we are looking to add some new elements to the way the website works. There is a new social element being integrated that will allow the return of Forums as well as new exciting features such as groups and documents. Groups will allow us to create a social gathering around a specific game and have discussions in the group that are related things that need to be passed between players when the other players aren't online. Also, documents will add a Wiki style page that can be collaboratively edited within the group. This should make keeping the games we play easier to group everything we need to share together and make it easier to find what you are looking for.
As always, the blog system still remains for everyone to publish a story or a thought on upcoming events that will be published outside the group if so chosen, and the forum is for discussions where a social group doesn't fit.
So, buddy up and group with your fellow gamers and use these new tools to kick some ass!
Even though it is still in Closed Beta, EA has announced that Pre-Orders are available for SimCity. The game has been completely redesigned from the bottom up and brought into modern gaming with the addition of a beautiful 3D interface called GlassBox and an online social experience by linking cities into a world and cities being able to share commodities or even problems with neighbors owned by other players. The game has an extreme amount of depth and detail from previews that have been released so far and is a welcome refresh to the old favorite simulator from my early PC gaming days. I, for one, cannot wait for the release which has some conflicting dates out there. I have seen as early as February and possibly also March 5th. Not sure which is accurate but the closer we get to the date I am sure it will become more apparent.
On a side note, EA has started to pull a stunt with most new games where they add in-game bonus content that doesn't seem to account for much and charge a completely over valued price for it. If you order the game as a Limited Edition, it runs $59.99 which is typical for a game and it still comes with bonus content for pre-ordering, but there is a Deluxe Edition for $79.99 that adds 3 map packs mostly. For the $20 increase in price, I am not sure this is worth it. If EA is trying to trick people into paying $80 a game, they are insane. They have pulled similar stunts on Crysis 3's upcoming release and the Battlefield 2 Premium Edition to get the extra map packs seems steep at $50 for 4 map packs above the original Limited Edition maps. Even Modern Warfare only charged up to $6 a map pack and EA wants double that per map. They may own some great franchises but they are turning into a corporate money machine and less of a game developer.
I won't let their tactics sway me from the games I am interested in and I will settle for forgoing the content that I really could care less about and they are lucky to get that from me.