I ran through and updated our Minecraft server last night to the latest build, 1.2.3. Everything appears to have transitioned well. Most plugins are still present and functioning as they were with exception of the SignLift and unfortunately the DeathChest ones. I'll look for a replacement if it seems the author isn't going to update it. I have yet to run a thorough test given my traveling but I hope to this weekend.
So far, I did see a funny bug where the new way Minecraft generates maps has changed since there are new biomes and such. This causes the edges of an existing explored map to suddenly change to the new style map. So where a desert existed might suddenly end into the sheer wall of a cut in half mountain. Some of our maps this may not be an issue, but it suggests that we could possibly look to start a new map to take full advantage of the new map system in a flawless way. This will be up for discussion.
Keep in mind, a client update is required to enter the server. You can get that here.
Thanks for playing.
So, Bukkit came through and put out an update for the server to migrate to 1.2 and I reviewed the plugins and found the majority had done so or testing updates including WorldEdit (apparently the rumors weren't as true). So over the next week I will be trying to bring up the server and updating the plugins to the new versions, keeping in mind that some of the plugins are still in a testing phase and may have bugs. I never realized how many plugins we had on the server until I looked at this, so far we have 17 or so add-ons to bring the best possible experience to players, some of them needed an update anyways so this is a good refresh on the content.
Client has also updated, so if the server reports a version change, check the forum for the link to the latest update for the client.
Check back for more news
I've started to play Skyrim and I have definitely felt this game engine before. Bethesda, creators of Fallout 3, an older favorite, reusing it in a new format. Overall, game play is is just as fun and addicting as Fallout was, the content feels larger, the maps are less dreary and there are twists on how things that worked in Fallout have changed in the new iteration but behind the scenes still feels very familiar. Not that familiar is bad in this instance, it stands that the game has it's own story to tell and the adventures are all very unique (much of the charm of the game by the way), but familiarity has offered experience that can be take from a previous title and applied here. For instance, knowing that at times, wrong decisions can lead to closing of story threads or that in order to maximize the number of followers, you should not always accept the first follower you can take on. It worked this way in Fallout and it appears to be the same here. It's got to be handed to Bethesda, they write a mean game and it's unbelievable the content that is offered without feeling repetitive.
On a more negative note, back when I was playing Fallout 3, online multiplayer games were starting to come of age and most that weren't FPS shooters were not highly played, but knowing they existed and seeing how big the game was, it felt that if you had followers in the game, why not be able to invite a friend to help with eachother's quests. The game didn't support it and after all but conquering the game completely after months of gameplay, Borderlands came to fill the void of a multiplayer quest based game. Borderlands has now passed on for newer titles and this being one of the latest additions, I again feel the longing for playing with friends and wonder why in the hell it wasn't added yet. If Borderlands had it why can't Bethesda add a similar feature? After all this time, popularity in online gameplay with friends has exploded and I feel Bethesda has fallen on their asses to take advantage of this. I don't think they will continue to be as popular, even though they make awesome games, if they do not include an online aspect to their next game.
As a side note.... Intro, Fallout MMO..... Who knows when this will ever come out with all the legal battles that just seem to have been settled. Bethesda is now in full control of the Fallout brand and I have yet to hear who they might bring on to continue the development since they have basically fired the last team that started on it. With any hope they don't ruin it either. Part of the greatness of the game engine that is in both Fallout and Skyrim is feeling the vastness of the map and how alone you are as well as how much your fate is in your own hands, adding a limited number to your party doesn't dimish that much as long as you leave the ability to quest alone or with friends, but if Fallout MMO turns into a crowded meat market where every turn you are frustrated by a random noob or a hacked his pants off to get the highest possible unemployed life is nothing but this game looser, I will not be pleased with the product. Perhaps I am hoping for a merger of Fallout 3/Skyrim with Borderlands, but i feel that is the prefect possible end for this next significant step for Bethesda.
Lots to be excited about and some to be leery about, I have been following this release closely and evaluating it for our own server. Be warned, it will not be immediately available anyways until Bukkit updates their side of the server files anyways, but aside from that, I struggle over the possible longer term loss of WorldEdit, one of our most flexible tools for large scale creative builds, along with quite possibly other plugins that no longer have or will have support behind them to create updates for this major change to the game world engine. WorldEdit, for example, is rumored that the developer will not be updating the plugin himself and rather is making it open source for others to do so, and that may cause significant delay in any updates.
Stay tuned for any news as the latest in relation to this update unfolds.
Looks like the people at Mojang are listening and have added many new updates that will introduce some new interesting features, most notably one we at *DI* have been looking for, increased map height. Looks like the new 1.2 version will change world heights from 128 to 256 blocks high.
Great that this will be supported on an official capacity and we are all looking forward to seeing this on our own servers given the people at Bukkit can release the server update and that our existing worlds can take advantage of this update along with the others.
Follow this link for more details.
Most of us have been spending some good amount of time with DC Universe. Listening to the chatter it seems there is some good resources that could use some sharing in the forum. I will add a thread for the game and please add some good postings and a blog entry with a link to your contributions.
It's been a few weeks since we last played any major Battlefield 3 and looking at the server logs, it seems it is lacking some traffic in our absence. We had some good success with the new pistol/knife setup and we need to put in some more playtime in order to help attract more to the server. We all have been distracted and it might be nice to put a few hours in to get some movement on the server to make it worth what is being put into it.
I've been a bit on the rampage updating the MineCraft server, playing with server settings and most of all pulling inspiration from all over to make some very awesome new creations. Plans are in the works to publish these to a broader audience in time. Lets see how it goes and please comment with suggestions.