Digital Insanity has now added a Feed The Beast server for advanced Minecraft game play. This is a heavily modded, highly technical version of Minecraft with hundreds of new items and crafting recipes. Play can include things such as solar panels feeding battery banks that will power pumps that will transport items from a process unit that converts wood into coal into a chest for storage. It can get pretty wild the amount of automation that can be put together. Download the client and give it a try at http://feed-the-beast.com/
Members go here to get the server information.
I've been working on some updates to the Minecraft server by implementing McMyAdmin to assist in managing the server. Mojang and team have been putting out regular updates and I would like to keep up better with the official releases especially so that those users with official accounts or play on other servers and have updated their clients already will not need to try and downgrade just to play on ours. My goal is to make the server available to as many users as I can even tho the process of updating a client for offline mode can be painful, the official client is much easier.
Along with the server updates, i am introducing a new world scheme where the primary world is using the latest biome seed and will serve as the junction between worlds. I have been able to find a fairly efficient way to move world to world using a portal room and will implement this across the server.
Plan is that the primary world is a build world open to both survival or creative. I would suggest that near spawn only class A projects be put up since this will be the primary exposure that new users will be exposed to.
In the secondary worlds, there will be two strictly creative and another that is strictly survival. Those will be based on existing worlds Spud, Smooth and Monkey.
The old server maps will also exist like Rusty, Palm as well as at times downloaded maps from other servers such as ZackScottGames Scotland and Nova or Fyre UK 100,000 user map.
I am open for suggestions and welcome all to the changes and hope to increase participation on the server.
Offline client resource:
I ran through and updated our Minecraft server last night to the latest build, 1.2.3. Everything appears to have transitioned well. Most plugins are still present and functioning as they were with exception of the SignLift and unfortunately the DeathChest ones. I'll look for a replacement if it seems the author isn't going to update it. I have yet to run a thorough test given my traveling but I hope to this weekend.
So far, I did see a funny bug where the new way Minecraft generates maps has changed since there are new biomes and such. This causes the edges of an existing explored map to suddenly change to the new style map. So where a desert existed might suddenly end into the sheer wall of a cut in half mountain. Some of our maps this may not be an issue, but it suggests that we could possibly look to start a new map to take full advantage of the new map system in a flawless way. This will be up for discussion.
Keep in mind, a client update is required to enter the server. You can get that here.
Thanks for playing.
So, Bukkit came through and put out an update for the server to migrate to 1.2 and I reviewed the plugins and found the majority had done so or testing updates including WorldEdit (apparently the rumors weren't as true). So over the next week I will be trying to bring up the server and updating the plugins to the new versions, keeping in mind that some of the plugins are still in a testing phase and may have bugs. I never realized how many plugins we had on the server until I looked at this, so far we have 17 or so add-ons to bring the best possible experience to players, some of them needed an update anyways so this is a good refresh on the content.
Client has also updated, so if the server reports a version change, check the forum for the link to the latest update for the client.
Check back for more news
Lots to be excited about and some to be leery about, I have been following this release closely and evaluating it for our own server. Be warned, it will not be immediately available anyways until Bukkit updates their side of the server files anyways, but aside from that, I struggle over the possible longer term loss of WorldEdit, one of our most flexible tools for large scale creative builds, along with quite possibly other plugins that no longer have or will have support behind them to create updates for this major change to the game world engine. WorldEdit, for example, is rumored that the developer will not be updating the plugin himself and rather is making it open source for others to do so, and that may cause significant delay in any updates.
Stay tuned for any news as the latest in relation to this update unfolds.
Looks like the people at Mojang are listening and have added many new updates that will introduce some new interesting features, most notably one we at *DI* have been looking for, increased map height. Looks like the new 1.2 version will change world heights from 128 to 256 blocks high.
Great that this will be supported on an official capacity and we are all looking forward to seeing this on our own servers given the people at Bukkit can release the server update and that our existing worlds can take advantage of this update along with the others.
Follow this link for more details.
I've been a bit on the rampage updating the MineCraft server, playing with server settings and most of all pulling inspiration from all over to make some very awesome new creations. Plans are in the works to publish these to a broader audience in time. Lets see how it goes and please comment with suggestions.