The decision has been made to discontinue the DayZ Mod Server. It was an interesting adventure and we are thankful for all the loyal players that we gained during the time we maintained it, but based on the decline in server population, the lack of interest within the immediate DI group and the admins not having time available to enhance the server to a level that would please the players, the cost of keeping it could not be justified.
We apologize to anyone who may be disappointed and we hope you stay in touch with DI since this will be far from the last server we will host or game we will play as a group. There is also the prospect of the DayZ Standalone that may gain some consideration when it emerges into and out of alpha. Given the changes advertised thus far in the Dev Blogs, there is a lot of attributes that the mod lacked and that from an admin point were difficult to add and maintain as the mod was updated. If these features release as part of the core game/server it may be worth looking at hosting a server once again.
Keep in mind, DI is still a very active group and we so play a variety of games and are more than happy to welcome all to come join us. Leave us a comment via here, Facebook, Google+, Twitter or email and we would be happy to discuss joining us in our gameplay.
Thanks for the understanding and happy gaming....
Just not sure if everyone was aware, but our glorious DayZ server provider had decided that 1 days notice was enough before informing us that service was to be migrated to a new and better game server as well as a new IP. So that means that the favorite of the server is no longer valid and will need to be updated if you are using DayZ commander. Just do another search for US 1720 and it will come up again.
So, I am still evaluating DayZ and the other versions of it that are available. Thus far, on an official regular server, I very much like the game play and difficulty of the maps, the spawns and the loot with the exception of creating a camp where it doesn't need to rely on tents and vehicles for storage.
I looked at Origins briefly and at first it seems to be very PVP in nature. The map is challenging and there is a fair share of hackers roaming the servers at the moment. I haven't had the opportunity to evaluate the base making and would like to put in more time and see if I can get past the heavy PVP and away from the hackers to give this version it's fair shake.
I have also looked at the Dayz+ mod and played shortly on an official server and immediately found that although the version was advertised as the DayZ everyone wants since it was generated on user feedback and the most notable features were the ability to build and the lack of using bushes to hide from zombies it seemed to have a lot more than that going on. I found that the zombie difficulty was way higher, with most taking 2-3 wacks with a hatchet. Loot spawns seemed no different than normal with more meds mixed in the industrial one I was on, but not once did I see building material. Then the damage/alert system is not right. I found zombies aggro with out my combat indicator flashing until they hit me and when they hit they hit hard. I would bleed easily, have a broken bone or the worst was the poisoning. Overall, not what I thought was advertised. I couldn't walk off of spawn and grab some loot without dying. Not a fan so far, but as with the original mod, it might take some getting used to.
I'd like to see what anyone else thinks and let me know if they find something they like as well.
Just a Thought lets change mods..
DayZ Origins is an unofficial spin-off of Arma 2′s now famous zombie survival gametype – a mod of a mod, if you will. It took some flack over using the DayZ name, but its creativity’s been praised by DayZ’s creator Dean “Rocket” Hall. And given the substantial ambition evident in its latest update, it’s not hard to see why.
Origins 1.0 introduced a survivor city where the moneyed elite had holed up, protected by high walls and mercenaries. It created a shared objective for players, who could band together to fight their way in. 1.5 sees the city’s occupants fight back, sending sorties of mercenaries to the mainland, making survivors’ plight all the more perilous. It also introduces Mad Max-style jury-rigged vehicles – entirely customisable by players. You can jam a plough onto the front of a truck to hoof dead-heads off the road, or even add wheels to a boat to make an amphibious vehicle. There are player-made encampments, too, which can be upgraded over time.
There are a dozen new zombie types, too, each with different capabilities, and a large number of additional locations built onto a modified version of the Tavania map, including a race course and safari park – plenty of stuff to keep zompocaylpse survivors busy while awaiting the official standalone version of DayZ.
Head over to www.dayzorigins.com for the full feature list. The client files should be uploaded and ready for download imminently.