The decision has been made to discontinue the DayZ Mod Server. It was an interesting adventure and we are thankful for all the loyal players that we gained during the time we maintained it, but based on the decline in server population, the lack of interest within the immediate DI group and the admins not having time available to enhance the server to a level that would please the players, the cost of keeping it could not be justified.
We apologize to anyone who may be disappointed and we hope you stay in touch with DI since this will be far from the last server we will host or game we will play as a group. There is also the prospect of the DayZ Standalone that may gain some consideration when it emerges into and out of alpha. Given the changes advertised thus far in the Dev Blogs, there is a lot of attributes that the mod lacked and that from an admin point were difficult to add and maintain as the mod was updated. If these features release as part of the core game/server it may be worth looking at hosting a server once again.
Keep in mind, DI is still a very active group and we so play a variety of games and are more than happy to welcome all to come join us. Leave us a comment via here, Facebook, Google+, Twitter or email and we would be happy to discuss joining us in our gameplay.
Thanks for the understanding and happy gaming....
Just not sure if everyone was aware, but our glorious DayZ server provider had decided that 1 days notice was enough before informing us that service was to be migrated to a new and better game server as well as a new IP. So that means that the favorite of the server is no longer valid and will need to be updated if you are using DayZ commander. Just do another search for US 1720 and it will come up again.
So, I am still evaluating DayZ and the other versions of it that are available. Thus far, on an official regular server, I very much like the game play and difficulty of the maps, the spawns and the loot with the exception of creating a camp where it doesn't need to rely on tents and vehicles for storage.
I looked at Origins briefly and at first it seems to be very PVP in nature. The map is challenging and there is a fair share of hackers roaming the servers at the moment. I haven't had the opportunity to evaluate the base making and would like to put in more time and see if I can get past the heavy PVP and away from the hackers to give this version it's fair shake.
I have also looked at the Dayz+ mod and played shortly on an official server and immediately found that although the version was advertised as the DayZ everyone wants since it was generated on user feedback and the most notable features were the ability to build and the lack of using bushes to hide from zombies it seemed to have a lot more than that going on. I found that the zombie difficulty was way higher, with most taking 2-3 wacks with a hatchet. Loot spawns seemed no different than normal with more meds mixed in the industrial one I was on, but not once did I see building material. Then the damage/alert system is not right. I found zombies aggro with out my combat indicator flashing until they hit me and when they hit they hit hard. I would bleed easily, have a broken bone or the worst was the poisoning. Overall, not what I thought was advertised. I couldn't walk off of spawn and grab some loot without dying. Not a fan so far, but as with the original mod, it might take some getting used to.
I'd like to see what anyone else thinks and let me know if they find something they like as well.
Just a Thought lets change mods..
DayZ Origins is an unofficial spin-off of Arma 2′s now famous zombie survival gametype – a mod of a mod, if you will. It took some flack over using the DayZ name, but its creativity’s been praised by DayZ’s creator Dean “Rocket” Hall. And given the substantial ambition evident in its latest update, it’s not hard to see why.
Origins 1.0 introduced a survivor city where the moneyed elite had holed up, protected by high walls and mercenaries. It created a shared objective for players, who could band together to fight their way in. 1.5 sees the city’s occupants fight back, sending sorties of mercenaries to the mainland, making survivors’ plight all the more perilous. It also introduces Mad Max-style jury-rigged vehicles – entirely customisable by players. You can jam a plough onto the front of a truck to hoof dead-heads off the road, or even add wheels to a boat to make an amphibious vehicle. There are player-made encampments, too, which can be upgraded over time.
There are a dozen new zombie types, too, each with different capabilities, and a large number of additional locations built onto a modified version of the Tavania map, including a race course and safari park – plenty of stuff to keep zompocaylpse survivors busy while awaiting the official standalone version of DayZ.
Head over to www.dayzorigins.com for the full feature list. The client files should be uploaded and ready for download imminently.
Digital Insanity has now added a Feed The Beast server for advanced Minecraft game play. This is a heavily modded, highly technical version of Minecraft with hundreds of new items and crafting recipes. Play can include things such as solar panels feeding battery banks that will power pumps that will transport items from a process unit that converts wood into coal into a chest for storage. It can get pretty wild the amount of automation that can be put together. Download the client and give it a try at http://feed-the-beast.com/
Members go here to get the server information.
Dungeons & Dragons: Neverwinter Free-to-Play MMO. Sign up for access!
Sign up for beta: https://register.perfectworld.com/nw_splash
About Neverwinter: Link
2 of many classes:
The Control Wizard, previewed in our latest class preview video, has a spell for every occasion, and a counter for every resistance. Staring down an ogre? Chill it with the Ray of Frost until it's encased in an icy slab, then finish it with a barrage of Magic Missiles. If his orcish minions try to get revenge, knock them all away with the powerful Ice Storm blast.
Just remember, your lack of armor can leave you vulnerable. An expert Control Wizard will know when to use the Teleport ability to get out of trouble and back with her team.
Preview: Watch Video
Some fighters choose to rely on large imposing weapons, others prefer dirty tricks. You believe that fighting better means fighting smarter. You traded in large cumbersome heavy weapons for superior defenses and the ability to control the battlefield around you.
You fight with sword, and board. Equipping a long sword in one hand and shield in the other, allowing you to be able to best defend your allies on the field of battle. You can use your shield to block incoming attacks, or slam your enemies, weakening them. Your long sword can be used to cleave through swathes of enemies, ensuring that their attention is kept on you, and not your allies. While your shield may be used to temporarily weaken foes who threaten you, or your allies.
Abilities such as Lunging Strike can be used to charge your enemy, closing the distance between you; and Enforced Threat can be used to ensure that your quarry attacks only you, allowing your fellows to move freely through the battle field. Even stronger powers, such as Fighter’s Recovery, can be used in moments of duress to help you stay alive, and continue to protect your allies when the battle turns grim.
Preview: Watch Video
Even though it is still in Closed Beta, EA has announced that Pre-Orders are available for SimCity. The game has been completely redesigned from the bottom up and brought into modern gaming with the addition of a beautiful 3D interface called GlassBox and an online social experience by linking cities into a world and cities being able to share commodities or even problems with neighbors owned by other players. The game has an extreme amount of depth and detail from previews that have been released so far and is a welcome refresh to the old favorite simulator from my early PC gaming days. I, for one, cannot wait for the release which has some conflicting dates out there. I have seen as early as February and possibly also March 5th. Not sure which is accurate but the closer we get to the date I am sure it will become more apparent.
On a side note, EA has started to pull a stunt with most new games where they add in-game bonus content that doesn't seem to account for much and charge a completely over valued price for it. If you order the game as a Limited Edition, it runs $59.99 which is typical for a game and it still comes with bonus content for pre-ordering, but there is a Deluxe Edition for $79.99 that adds 3 map packs mostly. For the $20 increase in price, I am not sure this is worth it. If EA is trying to trick people into paying $80 a game, they are insane. They have pulled similar stunts on Crysis 3's upcoming release and the Battlefield 2 Premium Edition to get the extra map packs seems steep at $50 for 4 map packs above the original Limited Edition maps. Even Modern Warfare only charged up to $6 a map pack and EA wants double that per map. They may own some great franchises but they are turning into a corporate money machine and less of a game developer.
I won't let their tactics sway me from the games I am interested in and I will settle for forgoing the content that I really could care less about and they are lucky to get that from me.
I've been working on some updates to the Minecraft server by implementing McMyAdmin to assist in managing the server. Mojang and team have been putting out regular updates and I would like to keep up better with the official releases especially so that those users with official accounts or play on other servers and have updated their clients already will not need to try and downgrade just to play on ours. My goal is to make the server available to as many users as I can even tho the process of updating a client for offline mode can be painful, the official client is much easier.
Along with the server updates, i am introducing a new world scheme where the primary world is using the latest biome seed and will serve as the junction between worlds. I have been able to find a fairly efficient way to move world to world using a portal room and will implement this across the server.
Plan is that the primary world is a build world open to both survival or creative. I would suggest that near spawn only class A projects be put up since this will be the primary exposure that new users will be exposed to.
In the secondary worlds, there will be two strictly creative and another that is strictly survival. Those will be based on existing worlds Spud, Smooth and Monkey.
The old server maps will also exist like Rusty, Palm as well as at times downloaded maps from other servers such as ZackScottGames Scotland and Nova or Fyre UK 100,000 user map.
I am open for suggestions and welcome all to the changes and hope to increase participation on the server.
Offline client resource:
Tonight is the long awaited release of Diablo III. Considering the time waited for this title, some of our group are going to brave the lines while others have taken advantage of the pre-download all to be on the start line by the 12am PST (3am EST) and even taking the day from work. Looks like participation is high for DI and at last check most of our regular group has indeed committed to obtaining their copy and being part of this monumental release. Let's hope it's all been worth the wait.
Watch the forum for details related to the group's experience and information.